/*
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 */
package deatax.game.map;

import deatax.game.Worker;

/**
 *
 * @author pson
 */
public class Tile {
    private int x;
    private int y;
    
    private Terrain terrain;
    private Nature nature;
    private Formation formation;
    private Worker worker;

    public Tile(int x, int y) {
        this.x = x;
        this.y = y;
    }

    
    public int getX() {
        return x;
    }

    public int getY() {
        return y;
    }

    public Formation getFormation() {
        return formation;
    }

    public Nature getNature() {
        return nature;
    }

    public Terrain getTerrain() {
        return terrain;
    }

    public Worker getWorker() {
        return worker;
    }
    
    
}
